Would you ever work with someone (or by your self) to make an erotic, interactive, text game?

Um…maybe? I actually design a whole lot of these sorts of games myself, but the mechanics of them are usually too complex for other people to play along. They’re basically giant story generators, though the stories don’t mean much to people who can’t read my encoded stuff. That is all really abstract, so let me try to explain what I mean.

My first attempts from way way back were simply folder trees with a variety of porn pics at the end of the branches, all of them sorted according to various qualities. So, the first branch was “Fat/Thin” and then “Clean/Dirty” and so on and so forth, and you could go down the branches, picking what you wanted until you ended up at the pic of your choice. Although usually I played as multiple people who got sent down the folders randomly, transforming into whatever they found at the end.

Let me show you what I mean by complex. Here’s a few screenshots of some various games I’ve made for myself, and then I’ll translate what they were designed to do. Here’s the first one:

This game is more recent, and involves six imaginary people being transformed in various ways. They can transform on 18 different axes, with nine of them physical and nine of them mental (read the colored columns down to get an idea of what these axes are). Depending on how these characters transform, they are also assigned various cultures (the middle right grid, on the left, reading down), which in turn affect how they transform through different rounds of the game. This is only about a third of the spreadsheet though, and the other half of the game is played out in a picture program with thumbnails and folders, which put out something like this:

 That grid of folders, and the thumbnails inside of them, tell me exactly how the character transformed over the course of the game I played who know how long ago. I used these to generate many of my earlier vignettes (titled “Vignettes #1 – #10” on other sites).

This is just one of the six or seven games I’ve designed. I tend to move onto another one as soon as the last gets boring/no longer spurs me creatively enough. The randomized elements help push me into creative zones I wouldn’t have thought of otherwise, which is why I enjoy them.

Now, would I be interested in developing these games into…something? Maybe. I’m a game designer, not a programmer, so that’s the first hurdle. Second, I know designing something like this would take a whole hell of a lot of effort and time which I don’t have readily available. Still, I’ll admit it’s a bit of a pipe dream. 

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